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  1. Cervator

    New Organized & Documented Coding Conventions & Practices?

    Couple more bits on prefixes - no underscores in instance variables, and what about "I" and stuff like that in interfaces, no?
  2. Cervator

    Inactive Miniion

    Oh I like the option. I wouldn't write it off. I suspect we may very well need it later :-)
  3. Cervator

    Help wiki plan, please review

    Aw :-( Yeah it is only an addon provided by a single user, so I was worried about that. Thanks for checking though. Will have to ponder the options
  4. Cervator

    Inactive Miniion

    Thanks - I thought it was you, but couldn't remember, and couldn't find the post :D I figure the 10th slot missing is arbitrary, tho using the 10th for something special came up once - I'm of the thought to just make it another slot. We could even do 12 slots, that's pretty common too...
  5. Cervator

    Inactive Miniion

    Dunno - not sure what what picture you're painting, other than the inventory open bit. Keeping all the toolbars in one place and making them swappable with each other? :-) I figured something like: 1) Spells / abilities / minions on the current vertical toolbar, tied to function keys 2)...
  6. Cervator

    What is wrong with this picture

    Oh, that's the block ID situation. Since you've got more block definitions than there are available IDs you're losing some of the blocks. From the look of that screenie you've now lost Dirt to the Nothing :D There's nothing wrong with your IntelliJ, this'll be fixed sometime soon in the code :-)
  7. Cervator

    Help wiki plan, please review

    More term brainstorming :D Pretty sure the core game should include management elements of creatures. Pretty sure Dungeon-Keeper like slapping with a purple cursor-hand would be more of a mod - an alternative execution of a negative reinforcement event in the core creature management system...
  8. Cervator

    Inactive Miniion

    Oh, just to highlight an important detail to this: Only one row would show normally. Pressing 'i' would then grow additional rows upwards to reveal your full inventory, with the bottom rows still being your quickbar and what's in them (rather than now where the first 9 slots on the placeholder...
  9. Cervator

    Resolved Help with help command in console

    Great to hear - and yeah, those Macs could be very useful for testing, maybe we could throw the last develop build before a master build at those machines real quick to get any error reports raised :) As for the FPS issues on a machine that should be able to handle it - we do seem to have...
  10. Cervator

    Resolved Help with help command in console

    expected errors - when you enter a junk command like "sdfghsegd" :-)
  11. Cervator

    Inactive Miniion

    I'd say locked in for now, for the ease, and in case we go with a non-cell based inventory later anyway. Maybe just two additional rows pop when you press 'i' (with the 10th slot added, for 30 total slots) so it doesn't take up too much space but leaves plenty of tinker space if we can also make...
  12. Cervator

    Resolved Help with help command in console

    Done! Getting a more appropriate malformed groovy/JSON error now, as expected :-)
  13. Cervator

    Inactive Miniion

    How about the idea to let the quick bar expand upwards into an inventory? To replace the goofy character equipment / inventory screen that doesn't really work anyway. Minions in the quick bar would sort of throw that off tho. It might be worth its own thing, especially considering the creature...
  14. Cervator

    Resolved Help with help command in console

    Integrated! Need somebody with a Mac to test please :-) Works normally for me, although I'm not sure if I got this error on bad commands - I expect an error to be thrown, but this one explicitly fails to find a json file (and has a pathing quirk in it): java.io.FileNotFoundException...
  15. Cervator

    Help wiki plan, please review

    Nope, old wiki will go bu-bye if new wiki is good enough, so grab anything you like :-) It never had much user-directed content, mainly was a dev tool then :time: started getting in the way. GitHub front page has that decent readme, I figured rather than upkeep help type docs in multiple...
  16. Cervator

    Modding terminology!

    Om nom nom I'm eating baked goods right now! Well, more like a non-baked concoction of a similar nature, but either way it is delicious! I'd be all over a set of Steampunk terms, that's probably another very promising "bag of words" - and yeah, possibly less controversial. I have a feeling the...
  17. Cervator

    Off for most of Saturday to play Twilight Imperium 3 (epic board game) yay!

    Off for most of Saturday to play Twilight Imperium 3 (epic board game) yay!
  18. Cervator

    Inactive Miniion

    Yeah good point, I suppose we are beginning to have enough UI elements to consider that. A queue as a general concept would probably make sense, for minions or other events (scrap the per minion bit) - so with a generic queue it could probably reserve a good spot somewhere. Buffs and other...
  19. Cervator

    Modding terminology!

    Thanks for the write-up, good stuff as usual. And yeah, those are the three layers I'm sort of looking for too. I also agree that it'll be a detail that ultimately is just a small piece of the whole and the exact details will be a toss-up to some point: different pros and cons. Anybody else...
  20. Cervator

    Resolved Help with help command in console

    Hmm, is this with build #170 that just came out about 50 minutes ago? I tried it locally via source and just now again via the zip and both work, but then I'm on Windows. We might indeed need to review some path stuff for Macs there
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