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  1. Cervator

    Help wiki plan, please review

    http://wiki.movingblocks.net http://wiki.movingblocks.net/Main/ContributorGuide http://wiki.movingblocks.net/Main/DevSetup etc :-)
  2. Cervator

    Per-block data storage

    Generally I think that'll work OK - structural support columns might be tricky. Maybe they could simply be set to infinite strength being that they're specifically for support. Anything normal on top would still slowly drop in strength. Could possibly do some column-specific check and only allow...
  3. Cervator

    Help wiki plan, please review

    Looks great to me! Might need a top level Development thing to match the current DevSetup, ContributorGuide, etc in the old wiki :-) Thanks for putting that outline together!
  4. Cervator

    Per-block data storage

    Hmm, I think that could work. Pure glass structures might be tricky if they can't hold integrity values per block, but stuff like doors probably shouldn't provide integrity anyway. And there's probably some sort of workaround for glass. Billboard plants shouldn't provide integrity either. Leaves...
  5. Cervator

    Per-block data storage

    Here's one thread on my Block Dynamics concept: http://forum.movingblocks.net/threads/block-dynamics.214/ There are a couple issues and some other threads on it too. In a nutshell: Block Integrity is how well supported blocks are, based on some "bottom of the world" type effect, then as you go...
  6. Cervator

    WIP models / concept art / creature system

    That is pretty spiffy. Being that I have no familiarity with modelling - how much work is it actually to do animations like that?
  7. Cervator

    Inactive Miniion

    Nice! Well, for starters, IIRC the buff bar from bi0hax's potion stuff also goes in the top left. I wonder if we need a queue for the queues? Heh, or some other way to allow multiple bars like that, maybe auto-sorted with the most active icons at the top. Or maybe put it in the top middle...
  8. Cervator

    Modding terminology!

    Okay, now that I'm home and able to gather my thoughts - I forgot some stuff from earlier thinking sessions in my eagerness to geek out on terms, rushing stuff since I was probably supposed to be working :D Earlier I just threw out some terms without really backing them with technical heft or...
  9. Cervator

    Archived Computers, machines and riding some pigs

    The reference to "mechanism" may be from Dwarf Fortress, where it essentially meant "connector" - that could itself be an assortment of things
  10. Cervator

    Modding terminology!

    On genetics- I realize the term setup isn't exactly accurate, and Stuthulhu certainly also warned about making the terms too complicated. I would say a mechanical example would be more like gears make a machine that stands in a lemon juice factory tho on the gene-genome-genus bit, or that would...
  11. Cervator

    Modding terminology!

    Or "Hooray for bike sheds!" (pretty sure it is blue, btw) You've come across some of the terms at least: mod, addon, plugin, extension, game mode, etc We've used just about all of them interchangeably, to great confusion and limited amusement. Time to attempt straightening something out :)...
  12. Cervator

    unified graphic style

    Can't see that from work (anything attached to posts work tho), but yes, we need to sort this out :) My understanding from past discussions is that a few hundred polys is perfectly fine, even in high numbers One specific consideration is if we want to add the facial cues bit, or other cues...
  13. Cervator

    Per-block data storage

    Yeah I believe the combination of the "secondary" counter + block type can give us a LOT of options, especially since we can make processes by which the secondary counter causes the block type itself to change. One of the most intriguing bits of potential in taking this system a long way is...
  14. Cervator

    Archived lilbit the gelatineous cube hunter

    Bring forth Catberus, legendary overseer!
  15. Cervator

    Inactive Miniion

    In theory there could be a lot of things pathfinding, so true, it could add up. Try it out and see, and maybe focus on making the system flexible so if there's plenty of memory available (or to cheat: if the user enables it) then use fancy fast pathing, if not then fall back gracefully to some...
  16. Cervator

    Xenforo! And what to do with it

    Yeah, need one of those - need to get our mascot some logo power :D
  17. Cervator

    Inactive Miniion

    For "invent" I'd just change it to "inv" - short, simple, and pretty universally understood :-)
  18. Cervator

    Next week's video update on YouTube

    Phiew. Nearly 1:30ish am. Work early tomorrow (later today..) - Woot! Blog post up summarizing the recent changes: http://forum.movingblocks.net/threads/first-milestone-4-stable-build-out.341/ Includes sample console commands and minion bar instructions :) For a video script - I'm not much...
  19. Cervator

    Per-block data storage

    There's also the potential to hitch a ride on other block data - like that secondary resource value I keep hawking (replacement for the current "state" liquid nibble). That could be oil, gas, etc in lower layers, but moisture in soil near the top and plant-usable mineral content in other blocks...
  20. Cervator

    First Milestone 4 stable build out!

    Not that it wasn't actually out more than a week ago, but then Xenforo happened and I've kept busy ;-) Harder to keep up with everything! So much new since last. 111 commits in that stable build, including but not limited to: Project dir restructure completed by Immortius - tidied up some...
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