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  1. Cervator

    Inactive Miniion

    This thread went on a diet and is now a couple pages thinner. Most the design / question stuff has been split out into its own thing over in the shiny Design forum at http://forum.movingblocks.net/threads/creature-system-questions.327/ :-) Note that some conversations in either thread may read...
  2. Cervator

    Inactive Creature Definitions

    Magic thread split power activate! Which is actually magic post move power activate + magic thread merge power activate as each set of moved posts got its own thread - but the dust has settled now and it looks like magic took place! Note that this new design thread might read kinda funny if...
  3. Cervator

    Can haz forum feedbacks plz

    Can haz forum feedbacks plz
  4. Cervator

    New community portal online!

    Okay, another round of tweaks applied, this time focused on making the descriptions more exact and pointing out more directly where what type of stuff goes and what if any limitations are intended. None of which have been applied yet - still all open. Went with "Developer Portal" to not clash...
  5. Cervator

    New Organized & Documented Coding Conventions & Practices?

    Okay, underscores are out then, whenever somebody gets around to edit classes with some of them in there please zap the underscore. New question - before I accept the pull request over at https://github.com/MovingBlocks/Terasology/pull/247 could I get some opinions on excessive curly brackets...
  6. Cervator

    Next week's video update on YouTube

    Yeah I've seen the numbers slowly climb. Madness! Going to give the forum one more pass tonight then finally write up the milestone stable build post
  7. Cervator

    Archived Multiple jumping (hopping)

    We can always make that a checkbox in the options menu, then everybody happy :-)
  8. Cervator

    Terasology Multiplayer

    Yeah there's some tinkering starting on this (like immortius' multiplayer branch) and some discussion here and there. SpoutServer has come up, but unsure about the architecture issues. I might find one of the older threads while sorting, might have more details. Fleshing out the mod stuff a bit...
  9. Cervator

    Launcher

    Yep! I agree with you retroactively about 4 months :D https://github.com/MovingBlocks/Terasology/issues/67 And Kai by about 3 months :-) https://github.com/MovingBlocks/Terasology/issues/167 Funny coincidence on the 67s, didn't notice that before. There are a couple other related issues...
  10. Cervator

    Writing in the Mirah programming language

    That is kind of cute now that I look at it, tho initially it feels a little awkward to my Java-tuned senses. Neat that it runs on the JVM, Ruby fans might approve :-) Not really sure what to do with it tho! Sounds like it is also still itself under development.
  11. Cervator

    Inactive Miniion

    We discussed this a bit more on IRC and I've now tried to tack all available wiki permissions to the "Design Team" group, of which both overdhose and woodspeople are members of, so play in the wiki all you like - the template functionality has been exposed :-) (There's more work to do on...
  12. Cervator

    Inactive Miniion

    Free AI class over here, I was part of the 165k or so sign-ups and it was neat to know it was provided by Stanford :D https://www.ai-class.com/ Yes, wiki needs more work. I was familiar with Foswiki, thus why that was picked on the old site, don't know the capabilities of this new one, might...
  13. Cervator

    Xenforo! And what to do with it

    Yep! I think we're finally doing this now that we have Xenforo with its "User Upgrades" thing - my understanding is you just feed it paypal info, create the ranks, and I guess users can just donate somewhere within the app at that point and the upgrade is automatic. I haven't looked at that in...
  14. Cervator

    Inactive Miniion

    Sounds great! How would you trigger the queued messages if you're just running around with the cursor locked in movement mode? More hot keys - like the function keys? Sounds like it could be a key component of how to interact with creatures. On avoidance - be it natural dangers (lava) or...
  15. Cervator

    New community portal online!

    Blargh - spent some time doing more restructuring and thought I had it sorted out, but then I started poking holes in it. Had a separate category for team-specific forums meant to be a second line of development for established topics (not introduction stuff, trying to do the funnel thing). But...
  16. Cervator

    Per-block data storage

    Found it! Old thread was hiding on page 3 in "General Dev" :) *activates magic thread merge powers* In the future I suspect we'll break with the 256 tall high world, so basing it on the top half of the current world probably would go funny. However, it does seem likely that there'll be big...
  17. Cervator

    Archived New version not working

    Not really, I'm afraid, that's still too vague. Try this: 1) Download the zip file from Jenkins 2) Make a directory on your desktop called "Terasology" 3) Move the zip file there from wherever it gets saved 4) Right click it and extract the contents 5) Run the exe and see what happens The...
  18. Cervator

    Archived New version not working

    We need a lot more detail than that and a lot less poll :D Explain what you did, step by step, paths included, symptoms of the crash explained. Best thing you can do is use a brand new directory - the SAVED_WORLDS directory often will cause trouble for newer builds. If you make a new...
  19. Cervator

    Animals and races

    Thread merge powers activate! All the threads from the old forum were migrated over here, just look around as they might be hiding somewhere or not yet have been moved to the appropriate forum - like this one was over in General Dev, but I moved it here to Suggestions then merged your new thread...
  20. Cervator

    Inactive Miniion

    The thing about DF is that it has been put together by one guy in pieces over six years and is closed source... :) Building for a comparable scale but from the ground up with a larger team and a focus on performance and server-based multiplayer with everything open source I'd like to think we...
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