I was flying around the other day in the May 17, 2012 stable version when I found a cactus getting ready to jump into the water off his/her diving board ......
this one actually made me wonder how you would achieve a similar effect ingame... instead of have each individual minion spam it's own text bubble, synchronize them to share 1... not that I have text bubbles to start with... yet.
That's the Blender monkey head, isn't it? Suzanne? Do they mind if we use it? Should we have something more unique to TS? What about that cool dwarf glasz (sp?) made?
It is. I added it as a test for the mesh import system - it is Blender's test model, so that is what it is for I guess. It should be replaced in the future.
Nice chair, btw - now we need to turn those things back into fairly primitive custom blocks we can place over and over, saving them and their entries with the world
Explore the game today and decide to upload some screens too.
Edit ( Yes a little bit off-topic):Actually my Computer had to fight with the game anyone else got the problem too ? Yeah I know it Pre Alpha but may someone know how much system memory are recommenced ?
Welcome and nice shots! And hmm, maybe fog should be disabled in desert biomes
With a gig like shown in your first screenie you can make the game suffer a bit with a big view distance. Should be fine on low or a notch above that. When I run (out of IntelliJ) I end up with a 2 GB max and can push total usage past a gig. With a speed potion I can then also somewhat outrun chunk generation which can leave the world looking kinda funny like shown. I suspect low CPU speed could make that more likely if it slows down chunk generation.