We do the demo versions on low volume to get the right sounds down before making all the dynamic changes (volumes of each sound), make a bass line, throw in a few melodies and then correlate the feedback. Then, we reiterate the bass-line run downs between notes and adapt the melodies. Expect the next versionCervator said:Alright - listened. I like it
Feedback: I think one piece of audio effect cuts off rather abruptly right at the beginning (2 secs in) and the piano might be a tad too deep / low tone?
You are right. It refers to either the structure of notes (more flats/sharps = darker tone) and the mastering (frequencies) of the instrument that are strong.Cervator said:Oh, I didn't mean the piano was too low volume compared to other stuff, the tone was just very deep - is that the right term? Could use just a slight tweak of less dark? I don't know the terminology right
Don't worry, also good to note, we just updated it to v3 and most likely the finished version. Check it when you canCervator said:Ack, having trouble keeping up. Am on call this week and have Production work to do tonight, boo.
Should be fixedCervator said:Ooohhh, I really like this version. I can see (well, hear) it in-game already, right as you emerge back out into sunlight! Fits perfectly
We need a video with that music
Second 2 till second 3 still seems to be broken for me tho? No sound at all, very abrupt
Awesome! Can not wait to hear it.Exile said:New demo going up tomorrow evening and possibly first version of pickaxe sounds.
Have to make good music for a good game We appreciate the comments, this keeps us inspired to produce at our highest level. You work just as hard, go get some sleep :!:begla said:Awesome! Can not wait to hear it.Exile said:New demo going up tomorrow evening and possibly first version of pickaxe sounds.