True enough.Immortius : just for the record (we'll use textures of course) : there's also the option of not using textures at all, just material colors...
Terasology doesn't have any support for blender materials at the moment.glasz i will try my model .... maybe it works!And i not ment material colors i ment to add the body some materials and then i give them textures!I thought that there is no uv map necessary!And not the materials in src code of terasology!I ment materials in blender...
I never said materials were blender specific; what I meant is Terasology doesn't really support materials in the sense blender uses them - allowing them to be chucked on objects and displayed in a semi-sensible manner without UV mapping.Immortius : material is not a blender specific thing, its part of the opengl package