News!
Marcin Sciesinski popped up just a few days ago and already created a
"block network" module that's essentially the foundation for stuff like redstone. No incubator thread yet but I made a
demo video real quick. Just like that we have something that cool from out of nowhere
How does that relate to L&S? I was immediately thinking about how we could use such a system to drive more content for L&S and since tower defense has been brought up ... how about we find a way to "seed" some static power sources in the world (randomly each game, but symmetrical between the two sides of the map) then let the players be responsible for hooking the power up to defensive structures, driving turrets.
Build too far from a power source and the attack gets weaker plus players can more easily cut/destroy the wires. build too close and you don't have a very thorough defense. Build too many towers and they each become weaker. Lose too much cable and you have to go gather material to make new ones. Fortify underground maintenance tunnels with harder materials (although it should probably be time-consuming to dig in the first place). And so on.
The new mod also includes pressure plates, for traps
In other news
MPratt is making progress with a
map previewer, which could also be useful for displaying a map in-game, perhaps even a "command map" for the players to use to issue commands to the troops (NPCs). Progress!