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  1. Cervator

    Another big build - and big plans

    Although the plans will mostly trickle out over the next few days to keep this post from growing too huge. Suffice to say they include multiplayer, long-term planning details, codebase spring cleaning, and maybe a secret :) In the meantime - stable build #22 is out ! Here's a teaser video by...
  2. Cervator

    First major news post of 2013!

    The holidays are over, happy times were had (hopefully!), and dreary old RL and its obligations once more plot to get in the way of fun game development! Will try to make this more brief than the last mega post. New stable build Best performing, most stable, and awesomely beautiful world...
  3. Cervator

    OUYA contest!

    First big one of the kind, looks like, now that dev kits have been out all of a week in some places ;-) http://killscreendaily.com/create/ It is a "game jam" akin to the month-long thing Immortius did that produced Footbrawl Quest (which incidentally seems to have won! Although I can't find...
  4. Cervator

    Inactive Android / OUYA

    Name: Android support including the OUYA Summary: Introduce a better structure for different front-ends to Terasology so it can be played with a "native feel" in different settings Scope: Engine Current Goal: Experiment with a project restructuring to isolate out front-end / wrapping / input...
  5. Cervator

    [Jan 3, 2013] World Gen Meeting (Skype (likely), IRC (coordination only))

    This is more of a workgroup meeting for the World team and likely to use voice chat (probably Skype) rather than an open thing on IRC, but I thought I'd post an official event in case somebody with an interest isn't aware of the plan already, as well as a thread for any follow-up notes :-)...
  6. Cervator

    Tasty Mega Post

    Okay this is a big one - I'll have to try being brief per item and link to more details or I'll never finish / break the forum :-) NEW STABLE BUILD Cooked for nearly two months in a somewhat quiet period this none the less gets us one of the most important things we need: Functional modding...
  7. Cervator

    IntelliJ 12 has been released :-)

    Edit: We've got the freebie open source license for the Ultimate edition now. Convo me for the code (keep it secret, keep it safe) if you've acquired a topic specific Contributor badge :geek: http://www.jetbrains.com/idea/whatsnew/index.html I'll be applying for a freebie open source...
  8. Cervator

    Inactive Modding Guide and API Docs

    Name: Modding Guide and API Docs Summary: Documentation & Tutorial type stuff for supporting mod making Scope: Documentation / Tutorial Current Goal: First useful iteration of modding documentation and tutorials aimed at end-users (mod authors) Phase: Implementation Curator: Cervator trying to...
  9. Cervator

    [Dec 2, 2012] OUYA discussion / SDK review (IRC)

    The OUYA SDK (or ODK) is being released this Saturday December 1st, ahead some of when the first developer edition consoles are going out (of which I should be getting one) sometime in December. We've been sort of stepping around the topic of providing an Android-wrapped version of Terasology...
  10. Cervator

    DF demo day

    Quick poll to see if we can find an optimal time to reschedule the DF event :-) Note: You don't have to be there right as we start - it is meant as a question / help session for new players and maybe a longer-term "play the same world" so we'll just play, have fun, and ask questions / share...
  11. Cervator

    [Nov 24, 2012] Dwarf Fortress Brawl / Tutorial (IRC + Streaming)

    So the recent Birthday Event celebrated our inspiration from Minecraft, now it is time to pay tribute to another major influence - Dwarf Fortress! DF is a substantially harder game to get into, in particular since the base version comes in plain ASCII, without even basic tilesets. It has next...
  12. Cervator

    The joys of home ownership #147: Circuit Breaker Waterfall

    So this was a fun evening. Had already spent my house work energy for the day by fixing a sink and a couple faucets then I walked into the garage to a mysterious and highly unexpected sound: Splashing water. Had the laundry machine overflowed again? Ages since last time. But no, wrong side of...
  13. Cervator

    Implementation Portals

    Name: Portals Summary: Core gameplay concept - provides spawning of creatures, estate/village management, travel, etc Scope: Core Content Current Goal: Iterate! Lots of little tasks, see below (and feel free to join in) Phase: Implementation Curator: Cervator + anybody else interested (open...
  14. Cervator

    GUI - where to put what?

    Starting a dedicated discussion on this like I promised to way too long ago. Rather than technical details (other than maybe feasibility) this is meant to be about GUI design from a human perspective i.e. what should go where to be a pleasing setup to the human eye? While also being easy to use...
  15. Cervator

    Birthdays, Potential, and Direction, oh my!

    Time for another big update! This one is a little more philosophical in nature, looking at the big picture in addition to bits of recent stuff :) Birthdays make for good reflection Other voxel games make for good inspiration Milestone completions make for good organizing Badger badger badger...
  16. Cervator

    Art request - block shapes & Youtube fun

    Heads up @Art Team - which is supposed tag the whole team with an upgrade of the TagMe addon I just installed, but I don't think it is working :-( I'd like for somebody good at Blender to please review the guide for using our block shape addon at...
  17. Cervator

    Stable build 17 and procedural discussion time

    Couple new builds of interest, going to do some dev discussions on IRC tomorrow (Saturday) US afternoon / German evening, and naming a few new leads :-) Stable build 17 is out with a bunch of changes: BIG NOTE (after previous stable build): Commands in the console now need to start with a /...
  18. Cervator

    [Sep 28, 2012] Birthday Server Stress Test (IRC / Google Hangouts)

    In preparation for the birthday event Saturday I'd like to push our server a bit to see how many players it can handle. I felt some initial lag just online solo, but that might be because I'm across the pond in the U.S. or in part from some early wonkiness with Jenkins idling at high CPU...
  19. Cervator

    TeraCraft - Experimental Tekkit-based MC Server

    Edit Sept 30th 2013: Offline again for now, traffic spike ;) Traffic normal again, back up :-) Edit August 10 2013: Server briefly online again while my wife's niece visits - running Hexxit via the Technic launcher. "movingblocks.net" - no whitelist etc, just be nice and keep language PG-13...
  20. Cervator

    Archived Poll: Artistic style

    Placeholder - going to add examples for most/all the options later Edit: WARNING: Poll votes cannot be changed and I'm not sure there's an addon to fix that :-( So please wait for the examples unless you're sure what you are voting for
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