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  1. Cervator

    [Sep 15, 2012] Art Meeting - style review (IRC)

    Preparing an official event entry for the meeting on art discussion with glasz and all the artists (able to make it + budding new ones if interested) on this coming Saturday. Hopefully I've got the right timezone - 6 pm GMT (so I guess that's 2 pm for eastern US, which is in EDT currently not...
  2. Cervator

    Info dump!

    Time for another information round-up! New stable build out - summarized changes: Working doors - protect yourself from the slimy tendrils of the Gooey stampede! Also means the start of multi-block objects Build system updates including Checkstyle analysis thanks to mkalb Major GUI overhaul...
  3. Cervator

    Cervator's work thread

    Edit: Will probably move items from here not worthy of moving to the issue tracker or an Incubator thread into a public Remember The Milk list So I'm going to try something new! Been thinking about this for a while. Rather than keep a hopeless amount of stray text files, wiki notes, and...
  4. Cervator

    Terrafirmacraft

    Has anybody played with this before? http://www.terrafirmacraft.com/ I figured there'd be something DF-like out there as an MC mod, this seems like it might be it. Finally ran into it by chance and thought it was neat (if not unexpected) that several of its design changes match what I have...
  5. Cervator

    Keeping art organized and accessible

    So I was looking at TeraMisc on GitHub and thinking about how to best keep art organized. Got into wondering if that would be a good time to also straighten out licensing (by contributing art to this repo you acknowledge a, b, c), that got back to what license to use, etc ... My original idea...
  6. Cervator

    Putting some Dwarf Fortress into Terasology via Minecraft!

    So I've been working on this on and off, bit more this week to relax some after the last two crazy weekends. Might give those who haven't played Dwarf Fortress before a bit of an idea of how its architecture designs translate into 3D - heck, it is giving me better ideas, which is the point, and...
  7. Cervator

    Archived Art request: Bowling pins :D

    Difficulty: Not sure if these should be block shapes or models? Block shapes are easier and integrated already, you could just giveBlock yourself a set, place them as blocks, "break" them and hope their physics form will stay standing - then throw something at them with 'q' :D Probably also...
  8. Cervator

    [Aug 18, 2012] Dev Meeting - organization (#terasology on Freenode IRC)

    Okay, apologies for the short notice on this one, have been dropping hints and notes here and there, but have been too busy to get some stuff in place I wanted ready before announcing this. We'll aim to do a dev meeting on IRC this coming Saturday around 5 pm EST. Focus is on project...
  9. Cervator

    Dupe Launcher, automated updates, and versioning

    Edit: replaced by this updated launcher thread - moved this one to Suggestions as a dupe Name: Launcher, automated updates, and versioning Summary: Automate the versioning and updating of the main app via build script on the server side and a launcher on the client side Scope: Engine Current...
  10. Cervator

    Much ado about lots of stuff

    Sure staying busy these days! Just finished processing 5 pull requests with a stable build in the mix, tweaking the Jenkins config, grabbing all the pending stuff from the integrate branch and more! While I was working the video Gronkh posted officially crossed 500,000 views too - look below for...
  11. Cervator

    OUYA!

    I suckered myself into sinking a full $699 into the Ouya Kickstarter as an investment. I'll pause here for the collective sigh at my optimism, don't forget to throw rainbow ratings at me :rainbowdetermined: The advice to "wait and see" was strong on this one and appreciated, but I realized I...
  12. Cervator

    Archived Game Modes (config)

    Name: Game Mode Config Summary: How do you select and possibly later tweak what makes up a game mode (or "world options") Scope: Engine Current Goal: Enhance Start Playing / Create World GUI pieces with more world options (like the flat world option) Phase: Inception Curator: Related: Modding...
  13. Cervator

    Inactive Blockinator

    Name: Blockinator Summary: A tool that creates new blocks (a CustomBlock) out of a 2x2x2 or greater collection of blocks Scope: Core Content Current Goal: Make tool able to recreate a stair block dynamically Phase: Inception Curator: Related: Sort of a follow-up to the miniaturizer begla put...
  14. Cervator

    Build #235 - cubic blasphemy!

    So today I found a nice little surprise from Immortius over in his develop branch I couldn't resist grabbing immediately - SLOPES! That work, gasp. And collide right, even drop and bounce around right (so "poorly"). And even a marble sphere on top a slab that also collides right around the round...
  15. Cervator

    Temp Foswiki up / GitHub wiki construction

    I've put the old Foswiki content up on a home server of mine temporarily since it is taking a tad longer to get the stuff out of it than expected. Maybe we should even go through the effort of setting it up on the official server - this version cannot handle any substantial load, so please no...
  16. Cervator

    Server meltage + builds #223 and #226

    So yeah, there was this thing recently. Gronkh army arrived. You might have noticed, if you tried to get here over the last week and a half or so - since our site melted within an hour and stayed down for a week, wee! The article got a pretty nice amount of attention and as of this writing the...
  17. Cervator

    New Xenforo stuff!

    Since we already spent plenty of money on not one but two new servers we added a couple new plugins: a fancy donation thingie and the nifty extra ratings thingies! Yay thingies! Took a bit of work to get Ratings working as I was being a smart geek and not reading the install instructions :p...
  18. Cervator

    Shiny new download page on GitHub

    Generated as a GitHub Page by AlbireoX - thanks! :) Now time to tweak! Need some fancy HTML/CSS and a better version of this mockup added to the gh-pages branch at https://github.com/MovingBlocks/Terasology/tree/gh-pages :D Edit: Alternatively - holy carp did this end up looking spiffy...
  19. Cervator

    World Lore Archive

    Skaldarnar edit: Added related thread Name: World Lore Archive Summary: Writing some backstory for the "before" world of the proposed Untrue Tao game mode Scope: Core Content Current Goal: Brainstorm Phase: Inception Curator: ? Related: World Theme and Backstory, Lore by SuperSnark So the...
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