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  1. Cervator

    Tomorrow's multiplayer event delayed or duplicated

    The city I live in, Tallahassee Florida, took a direct hit from hurricane Hermine and we have no power (and a tree on our roof) with the expectation that the power could be out for days. So I likely won't be able to make it (and definitely not run) the multiplayer event tomorrow. We lost power...
  2. Cervator

    Design Alternative block mesh functionality

    This has come up from time to time: a desire to change the mesh or texture of a block away from its default block(family) settings. I personally connect that to a block animation system of some sort but this post mostly consists of a chat log talking about just static block updates with the...
  3. Cervator

    Alpha 3 released, multiplayer test event in about 48 hours

    In advance of the multiplayer test event this Saturday I've released Alpha 3 on GitHub, should also be available via launcher and so forth. This is mostly a checkpoint release with a ton of GSOC changes along with some module work The multiplayer test event will use the in-game listing for...
  4. Cervator

    Next multiplayer test event, new CrashReporter release, more gradlew idea woo!

    Saturday August 6 is our next regularly scheduled multiplayer test session! With a little luck Alpha 3 will be released before then, including various goodies from recent GSOC work. Focus during testing: Running DynamicCities by @Cpt. Crispy Crunchy including building our own structural...
  5. Cervator

    New launcher release + Destination Sol, important config reset note

    I just released the Terasology Launcher at v3.1.0 which was suddenly needed as an upgrade of our Jenkins server made the scanning of available game builds break. It would leave the launcher marking most/all builds as faulty. If you get "stuck" seeing that even with the new release try deleting...
  6. Cervator

    New project calendar plus regularly scheduled multiplayer test events

    I've just created a little Calendar tab here on our portal, which simply embeds a Google Calendar from Gooey's account (allows a few of us to add events). Nothing fancy although I've tested out adding Trello board calendars to such an embedded calendar, so that's kinda cool! More potential to...
  7. Cervator

    ARK: Survival Evolved

    I picked up ARK a while ago and it is still in Early Release, yet probably one of the most successful and well-received of such titles. It also has a superb approach to survival and pets, that really resonated with me on getting ideas for Terasology. Taming dinosaurs can take a while and if they...
  8. Cervator

    Request Needed texture list - let Drullkus help texture all the things!

    Well, he offered! :D https://twitter.com/Drullkus/status/749315611382079488 (Drullkus is chief art guy for MC's Chisel mod) At present I believe most the block textures in Core (all blockTiles were moved out from the engine) are still from Good Morning Craft! which was/is a great texture pack...
  9. Cervator

    Alpha release 2! At long last, a regular news post!

    Too much to cover all at once, but to get beyond that I'm going to post some of the more interesting bits (mostly visible stuff / content) then trickle out the remainder over time probably mostly on Twitter (good for small stuff) First of we just released Alpha build 2, based on engine v1.1.0...
  10. Cervator

    Organizing via forum, on GitHub, with ZenHub (waffle.io replacement), and in Trello

    Time for another round of tool talk! I've done a similar thread or two in the past. While contributors are free to pick their own tools I'm still hunting the perfect template we can recommend for project work. New tool candidate this time around: Zenhub.io - largely in part from our first ever...
  11. Cervator

    Future LibGDX options

    I came across an interesting article: http://www.gamefromscratch.com/post/2016/04/15/RoboVM-is-Dead.aspx RoboVM was used in LibGDX for enabling Java to work on iOS devices. It got bought out by Xamarin, then Xamarin got bought out by Microsoft. Having seen what is happening with Minecraft after...
  12. Cervator

    v1.4.0 released!

    I went ahead and merged two outstanding PRs, including the soundtrack one: https://github.com/MovingBlocks/DestinationSol/pull/86 Music works in-game and in the main menu now, woo :-) There are a few other tweaks for v1.4.0 but nothing outstanding I can think of. We should do some testing...
  13. Cervator

    Continuing mentoring beyond GSOC and new issue markings?

    GSOC proposal deadline passed today, quite the learning process for us. Proposal process seems nice for larger projects, and having the mentor-student relationship could be a way to better hang on to contributors in general. A lot fail to connect with the game, the issues, or the community, for...
  14. Cervator

    Weekend hackathon! Celebrate GSOC deadline passing and our v1.0.0 future!

    The GSOC deadline for proposals is Friday March 25 19:00 UTC, after which we'll celebrate with a weekend hackathon! This will allow some more good time to bond with potential students, mentors, or just interested contributors wanting to play with stuff in our new v1.0.0 release. Maybe I'll even...
  15. Cervator

    Dev meeting Saturday, v1.0.0 release Sunday, GSOC Proposals start Monday

    Quick overall heads-up! Saturday March 12th at 4 pm EST we're having a dev meeting primarily on architecture - see its thread for details including alternative time zone examples. There is a little relevance for GSOC (in particular the rendering-related ideas) but it isn't critical for students...
  16. Cervator

    Dev meeting Saturday March 12th. Architectural topics beyond engine v1.0.0

    Bit of short notice on this but I've been mentioning it on IRC and Slack with several key people confirmed available already. This is architecture first, GSOC second. World time planner link - 1 pm Saturday US West, 4 pm US East, 10 pm Germany, 2.30 am Sunday India (sorry!), 8 am Australia...
  17. Cervator

    GSOC 2016 - DONE!

    After years of applying we finally got picked, woohoo! First thank you to all those who have helped over the years, and of course Google for running the program in the first place :) For mentoring @Skaldarnar has already volunteered to be a primary mentor earlier and is our backup admin, while...
  18. Cervator

    Terasology accepted for GSOC 2016!

    Edit: See our main GSOC thread for further details! After several years trying we finally got in! https://summerofcode.withgoogle.com/organizations/4668766554161152/ This is very cool and a big deal :)
  19. Cervator

    Interactions with dropped "physics cubes"?

    After merging https://github.com/MovingBlocks/Terasology/pull/2175 and adding https://github.com/Terasology/DamagingBlocks I got to wondering: how can we have more interactions with broken/dropped blocks? Thanks to @Josharias the railgun is now beefier than ever and TNT even has fuses and...
  20. Cervator

    Engine v1.0.0 / Alpha RC 1 ! And a Terasology panel at BetterThanMinecon

    We have our first release candidate for engine release v1.0.0 / game ALPHA! :D Which is almost certainly going to get disqualified in the coming days - there's a fair bit more stuff to do than just bump the version and change a few game labels. I've rebuilt all the modules (some had to get...
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