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  1. Cervator

    Implementation Gooey's Quests

    I see it! Two first worlds Gooey spawned almost immediately, even managed to create a second unique entrance in the same area after asking a second time in the first world. Caught a brief glimpse of the spawning sparklies too, nice. Third world wandered for several minutes, probably from being...
  2. Cervator

    Request Art request - mascot, logo, badges

    Thanks for the updated version @SuperSnark ! @Skaldarnar which site did you originally print your super neato shirt on? The colors came out great. If you remember the site would they still have an entry with your original order for reprints, or with the image handy? @SkySom is working on...
  3. Cervator

    Implementation Shattered Planes

    Nice! Cool to see the dependency list incrementing, woohoo reuse! :D You could probably plug in the existing ore generation too, I think that can be custom tailored to what stuff you want to generate in the world, where. Since JoshariasSurvival requires a few ores yet still uses the plain old...
  4. Cervator

    Project ES refactoring and random playing with OpenGL

    Very cool! We should have a particle system GSOC item or something, you could mentor! :D Is it tapping any LibGDX stuff or is it all more or less raw OpenGL?
  5. Cervator

    Contributor Howdy!

    Heya @MottaTheHutt good to see an intro post from you, have met at least a couple times on IRC already I remember :-) Lua makes me think about OpenComputers and @Marcin Sciesinski's computer modules here in Terasology. Right now Marcin's system uses a Javascript-like language while OC uses Lua...
  6. Cervator

    Implementation Gooey's Quests

    Tested it out - nice! Although it was kinda hard to find a good spot for a quest / Gooey spawning. It looks like in the screenshot you might be in the initial spawn clearing? That would be pretty easy, but I couldn't replicate. First world no Gooey, even walking around a couple minutes. Tried...
  7. Cervator

    v1.4.0 released!

    I went ahead and merged two outstanding PRs, including the soundtrack one: https://github.com/MovingBlocks/DestinationSol/pull/86 Music works in-game and in the main menu now, woo :-) There are a few other tweaks for v1.4.0 but nothing outstanding I can think of. We should do some testing...
  8. Cervator

    Implementation Shattered Planes

    Yeah Light & Shadow has banners using: "shape" : "engine:verticalOffsetPlane" (in banner.block in LightAndShadowResources) So a vine block would just be a texture applied to a .block using that shape :-) Same thing behind ladders, I think. You could probably just use a leaf texture or...
  9. Cervator

    Intro Hello people! :D

    Welcome! Grab the code and see if you can get it running from source, the GitHub wiki has some pointers :-) Let us know if you have any questions or hit any issues!
  10. Cervator

    Source Hi TERASOLOGY :)

    On MOO & Behavior Trees you'd still need the in-world MOO menu options for controlling creatures since the BT editor is more of an administrative/developer console. As a player you'd probably never interact with that editor directly, it is far more for experimenting with creating actual...
  11. Cervator

    Suggested Ship physics

    It was another time back then ... ;-) (I was having some fun with @Kai Kratz ages ago)
  12. Cervator

    Suggested Ship physics

    Well, unless you actually wrote it this way :D Silly little word swap implemented shortly after we set up the forum ages ago. It triggers so rarely and is sometimes funny so it has been kept it around :-)
  13. Cervator

    Suggested Ship physics

    Hehe, I see you met the sneaky little forum word filter :D It triggers so rarely! Is funny when the context is just right :-) Yes the achievements of the modding community in Minecraft is nothing short of amazing considering the tools you have. Just imagine what could be possible in an open...
  14. Cervator

    Source Hi TERASOLOGY :)

    Bump! Heya @Upekshe Jay are you still out there and doing well? :-) We're slowly digging through the pile of GSOC proposals and I made it through yours again, a bit more thoroughly. Saw you had read an AI book by Peter Norvig, very cool, I managed to get into a free AI course he and Sebastian...
  15. Cervator

    Lore

    This is an ooooold thread with one of the background lore concepts we looked at in the past (3.5 years really? Wow, time flies). Everything here in the Incubator forum is pending reorganization somewhere else, the last few remaining threads I wasn't sure how to reorg / where to move / find time...
  16. Cervator

    Suggested Ship physics

    Hi @Skully and welcome! That is an awesome goal and I believe some/most/all? is achievable, but certainly a challenge. It has certainly come up, similar stuff like airships or just plain old vehicles as well. If you're curious to begin looking at code and possible small pieces that may relate...
  17. Cervator

    Source Greetings from the newbie!

    Hey @Nikhil no problem at all, congratulations on the internship! That's way cooler :D We'd be happy to see you make it back sometime. No obligation or rush at all :-)
  18. Cervator

    Implementation Shattered Planes

    @Cpt. Crispy Crunchy sounds neato! I have an ancient Core i7, looks like a .. 920? Really old. 2008-2009ish I think. Yeah we could definitely take advantage of GPUs more, it is on the list somewhere, and if it isn't somebody just didn't update the list yet! I can't check as I don't know where...
  19. Cervator

    The Little Progress Being Made

    Quite impressive @JacksonSoftware ! Looking forward to see you in action. I haven't noticed any new forks, are you still just trying to set up locally? Or is https://github.com/askneller one of you? Do ask if you have any setup questions or let us know about progress :-)
  20. Cervator

    Archived Launcher background: to blur or not to blur

    Thanks for the comparison! That's helpful. Looking at them I think I prefer the blurred version slightly. It leaves a bit of mystique as the game is still a little distant. This is "just" the launcher after all :-) I suspect it would also leave the image a little more "future proofed" in case...
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